I was confused when I read that in 3.1 they got rid of the fixed pipeline but at the same time my fixed pipeline code worked flawlessly with my 3.2 driver.
I just found out it is because this GL_ARB_compatibility extension being ‘enabled’ by default.
Since I’m trying to learn how to use shaders and in general the new specification, I was wondering if there is any way to ‘disable’ this compatibility extension.
Sorry I forgot to mention I’m using SDL 1.2, and I’m not creating the context myself (I don’t even know what a context is really…), so it seems SDL is taking care of that.
Although SDL1.3 is still under development I guess thats the way to go, I’ll give it a try later, I hope it’s stable…If you have any suggestions or comments, just let me know,
I had to do the same thing and SDL 1.3 worked just fine for me. There are a few API changes that I ran into. In particular, SDL_GetKeyState was removed, replaced by SDL_GetKeyboardState.