I am having trouble compiling the Open GL Supper bible’s source code, with “Microsoft Visual C++ 2008 Express Edition”
I really need help, I having been trying for a months now and I not sure if i have even set up glut and Open GL properly.
I have tired using glut and freeglut, but both don’t work.
The only way I get to compile the code if I remove
#include "../../shared/gltools.h"
And replace it with
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
But now I’m by Chapter 4, trying to compile “Transform” example. But no luck
When I replace the code with my code I get this error
error LNK2019: unresolved external symbol "void __cdecl m3dRotationMatrix44(float * const,float,float,float,float)" (?m3dRotationMatrix44@@YAXQAMMMMM@Z) referenced in function "void __cdecl RenderScene(void)" (?RenderScene@@YAXXZ)
I really want to go on with Learning so if anyone can help that would be great!
If you can maybe give me step-by-step on how to setup open GL and Glut on “Microsoft Visual C++ 2008 Express Edition” I would really like that a lot thank you.