View Full Version : maximum limit of using buffer object
03-01-2010, 07:36 PM
I am using Quadro NVS 280 card .
i don't know what is the maximum limit of using buffer object
i want to know the maximum limit of loading vertex buffer object
How efficiently i can use video memory.
03-02-2010, 02:32 AM
Actually the limit is your RAM memory but vertex buffers work more efficiently when you use glDrawRangeElements and if the size of the range is less than GL_MAX_ELEMENTS_VERTICES(Use glGetInteger with this argument to get the number). And there is another optimum limit for the count of indices in glDrawRangeElements, queried by GL_MAX_ELEMENTS_INDICES.
03-02-2010, 02:58 AM
GL_MAX_ELEMENTS_VERTICES gives about 1M vertices, but the only limit is available memory. Interactive frame-rate can be achieved with one VBO with more than 5M vertices on almost any middle-range graphics card (with 512+ MB of RAM). ;)
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