When I try to call glGenBuffers, I get a segfault, and I have no idea why. I’m using the binary nVidia drivers for ubuntu 9.10, here’s what I consider to be relevant parts of my glxinfo, glewinfo:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 8800 GT/PCI/SSE2
OpenGL version string: 3.0.0 NVIDIA 185.18.36
OpenGL shading language version string: 1.30 NVIDIA via Cg compiler
GLEW version 1.5.1
Reporting capabilities of display :0.0, visual 0x2b
Running on a GeForce 8800 GT/PCI/SSE2 from NVIDIA Corporation
OpenGL version 3.0.0 NVIDIA 185.18.36 is supported
...
GL_VERSION_1_5: OK
---------------
glBeginQuery: OK
glBindBuffer: OK
glBufferData: OK
glBufferSubData: OK
glDeleteBuffers: OK
glDeleteQueries: OK
glEndQuery: OK
glGenBuffers: OK
glGenQueries: OK
glGetBufferParameteriv: OK
glGetBufferPointerv: OK
glGetBufferSubData: OK
glGetQueryObjectiv: OK
glGetQueryObjectuiv: OK
glGetQueryiv: OK
glIsBuffer: OK
glIsQuery: OK
glMapBuffer: OK
glUnmapBuffer: OK
My code is here:
http://www.pastebin.com/m2d94f68a
it segfaults, and gdb indicates that its on my call to glGenBuffers. Any help is GREATLY appreciated.
Thanks