View Full Version : how to model 3D geometry shapes in openGL

02-21-2010, 07:16 PM
hi everyone!

im a newbie here..i just want to learn how to model 3D object in openGL because i just know to make the 2D object only using openGL...i just want to explore

02-22-2010, 01:40 PM
You need a 3D modeller, like Blender (open source) or Maya 3D :p
I prefere Blender ^^

Then you need a exporter (for Blender / Maya 3D / ...) and a suitable importer for OpenGL + C++/C#

You can use common formats (like .md2 (Quake II Model) or .obj (Wafefront Object) for starting),
or you use your own fomat, as I do :D

These classes manage your created object and are capable to draw it.

But first you should work into a 3D-modeller ;)