View Full Version : Fullscreen problem

01-27-2010, 07:51 PM

As you may know, OpenGL (FreeGLUT, acctually) in Linux don't go fullscreen.
If you try glutGameModeString("..."); glutEnterGameMode(); You'll get a non-fullscreen border-less window.

More details on what I did in my blog (in portuguese) http://tarcisiof.blogspot.com/

Ok, now, I want to know if there's another way to go fullscreen.
I was trying with SDL, but, is it a good way to go ?

My objective is to create simple games. Just for study openGL.

01-28-2010, 02:04 AM
I found that "simple games to study opengl" is much easier with GLFW.
I have little experience with SDL, so can not comment on this.

Stephen A
01-28-2010, 09:04 AM
Another vote for GLFW over SDL. It's a leaner, cleaner library that just works (tm).

02-18-2010, 03:35 AM
Vote for SDL. But either one will do, you really wont need much knowledge of SDL because it will just create a simple context and return to OpenGL.
I think SDL has more energy and support than the others (you can get feedback faster and search for solutions with better results) and it could support consoles soon.

Stanley L
03-02-2010, 09:33 AM
If you're doing simple games, you may also be interested in knowing that SDL also provides support for audio.