Hi,
I am starting to use GLM, and I have 2 questions :
-
is memory alignment always guaranteed ? (I suppose yes, according to some quick tests I did).
What I mean is, are we always sure sizeof(fvec3) == 3*sizeof(float) ? Same for matrices, and any dimension. -
if this is the case (I hope so ^^), how can we convert the
objects to the corresponding pointer ?
In other words : how can I write a clean version of this :
float* p = static_cast<float*>((void*)(&my_matrix)); -
is the alignment the same as in OpenGL (i.e., when using a pointer as in my previous question, is p[0] p[1] p[2] p[3] the first column of a mat4 matrix ?)
Sorry for asking basic questions ^^