32 bit depth buffer

I want to set 32 bit depth buffer:


PIXELFORMATDESCRIPTOR pfd=
{
	sizeof(PIXELFORMATDESCRIPTOR),
	1,
	PFD_DRAW_TO_WINDOW |
	PFD_SUPPORT_OPENGL |
	PFD_DOUBLEBUFFER,
	PFD_TYPE_RGBA,
	24,				
	0, 0, 0, 0, 0, 0,
	0,
	0,
	0,
	0, 0, 0, 0,
	32,
	0,
	0,
	PFD_MAIN_PLANE,
	0,
	0, 0, 0
};

but depth buffer is setting to 24 bits… What is wrong?

OpenGl 2.0, NV GF 8600 GT

Try as you might I don’t think you’re going to shake a 32 but depth buffer out of Windows that a way. To the best of my knowledge the only way to get 32 bits of depth is to render to an offscreen texture/buffer then copy/resolve to the backbuffer for subsequent presentation.

Normalized unsigned integer 32 bit depth buffer do not exists in hardware.

Do you have a real need for 32 bits ? Then check http://www.opengl.org/registry/specs/NV/depth_buffer_float.txt for an extension that provides unnormalized 32-bit floating-point depth values.

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