Sorry if this is posted in the wrong place, I’m rather new here
I would like to have a colour mask using the value 0.5 for one of the colour channels, however glColorMask(); requires a boolean value, can I achieve a similar effect without glColorMask();?
I want to see half of the blue channel whilst seeing all of the others. (as if glColor3f(1.0f,1,0f,1.0f) was actually glColor3f(1.0f,1.0f,0.5f))