Vertex-Color & Lighting?

I am currently working with interleaved arrays, especially the format GL_T2F_C4F_N3F_V3F.

So far i’ve drawn a cube with the following array and indices:

	//Format: GL_T2F_C4F_N3F_V3F
	//                Texture   Color             Normals                      Vertices
	GLfloat Cube[] = {0.0,0.0,  1.0,1.0,1.0,1.0,  -1.07735,-1.07735,-1.07735,  -0.5,-0.5,-0.5,
			  1.0,0.0,  1.0,1.0,0.0,1.0,   1.07735,-1.07735,-1.07735,   0.5,-0.5,-0.5,
			  1.0,1.0,  1.0,0.0,1.0,1.0,   1.07735, 1.07735,-1.07735,   0.5, 0.5,-0.5,
			  0.0,1.0,  0.0,1.0,1.0,1.0,  -1.07735, 1.07735,-1.07735,  -0.5, 0.5,-0.5,
			  1.0,0.0,  1.0,0.0,0.0,1.0,  -1.07735,-1.07735, 1.07735,  -0.5,-0.5, 0.5,
			  0.0,0.0,  0.0,1.0,0.0,1.0,   1.07735,-1.07735, 1.07735,   0.5,-0.5, 0.5,
			  0.0,1.0,  0.0,0.0,1.0,1.0,   1.07735, 1.07735, 1.07735,   0.5, 0.5, 0.5,
			  1.0,1.0,  0.0,0.0,0.0,1.0,  -1.07735, 1.07735, 1.07735,  -0.5, 0.5, 0.5};
	//faces:	     front     right     left      bottom    top       back
	GLubyte indices[] = {0,1,2,3,  1,5,6,2,  4,0,3,7,  5,1,0,4,  3,2,6,7,  6,5,4,7};

That’s the cube with neither lighting nor textures enabled:

And this is the one with lighting enabled and textures disabled:

Obviously the colors from the vertices disappeared and the cube is drawn with the white color of the light.

So what do I need the color at the vertices for if they disappear anyway as soon as I enable lighting? Is it possible to draw the cube with the color which was previously assigned to every vertex with lighting enabled?

Try doing glEnable(GL_COLOR_MATERIAL);