abhi_elementx

12-26-2009, 11:10 AM

hi all.

I want to draw a circle on the push of a particular key and make it move across the screen. Heres the snippet:

This is the function to catch the key press:

void keyPressed(unsigned char key, int x, int y)

{

/* avoid thrashing this procedure */

usleep(100);

/* If escape is pressed, kill everything. */

if (key == ESCAPE)

{

/* shut down our window */

glutDestroyWindow(window);

/* exit the program...normal termination. */

exit(0);

}

if(key == 102 || key == 70)

foo();

}

And this is the function to draw the circle which is not registered as a display function:

void foo(){

glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units

glBegin(GL_LINES);

glColor3f(1.0f,0.0f,0.0f);

int j;

float x = 0.05f * cos(359 * PI/180.0f);

float y = 0.05f * sin(359 * PI/180.0f);

for(j = 0; j < 360; j++)

{

glVertex2f(x,y);

x = 0.05f * cos(j * PI/180.0f);

y = 0.05f * sin(j * PI/180.0f);

glVertex2f(x,y);

}

glEnd();

glutSwapBuffers();

glutPostRedisplay();

}

Now since the above function is not registered as a display function, it is not redrawn and i want it to be redrawn. The circle is displayed and disappears. Recursion is bit messy(in processing terms) and i am not looking at it now.

Any suggestions?

Thank you.

I want to draw a circle on the push of a particular key and make it move across the screen. Heres the snippet:

This is the function to catch the key press:

void keyPressed(unsigned char key, int x, int y)

{

/* avoid thrashing this procedure */

usleep(100);

/* If escape is pressed, kill everything. */

if (key == ESCAPE)

{

/* shut down our window */

glutDestroyWindow(window);

/* exit the program...normal termination. */

exit(0);

}

if(key == 102 || key == 70)

foo();

}

And this is the function to draw the circle which is not registered as a display function:

void foo(){

glTranslatef(3.0f,0.0f,0.0f); // Move Right 3 Units

glBegin(GL_LINES);

glColor3f(1.0f,0.0f,0.0f);

int j;

float x = 0.05f * cos(359 * PI/180.0f);

float y = 0.05f * sin(359 * PI/180.0f);

for(j = 0; j < 360; j++)

{

glVertex2f(x,y);

x = 0.05f * cos(j * PI/180.0f);

y = 0.05f * sin(j * PI/180.0f);

glVertex2f(x,y);

}

glEnd();

glutSwapBuffers();

glutPostRedisplay();

}

Now since the above function is not registered as a display function, it is not redrawn and i want it to be redrawn. The circle is displayed and disappears. Recursion is bit messy(in processing terms) and i am not looking at it now.

Any suggestions?

Thank you.