Tessellation?

glEvalCoord has been dropped from the recent core spec while it’s a new feature in the 3D hardware. How come?

glEvalCoord has been dropped from the recent core spec while it’s a new feature in the 3D hardware. How come?

It isn’t. The “new feature” in 3D hardware will not look anything like glEvalCoord.

How does it work then?

Like this.