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glfreak
12-23-2009, 11:31 AM
glEvalCoord has been dropped from the recent core spec while it's a new feature in the 3D hardware. How come?

Alfonse Reinheart
12-23-2009, 11:33 AM
glEvalCoord has been dropped from the recent core spec while it's a new feature in the 3D hardware. How come?

It isn't. The "new feature" in 3D hardware will not look anything like glEvalCoord.

glfreak
12-23-2009, 11:50 AM
How does it work then?

Jan
12-23-2009, 12:33 PM
Like this. (http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt)