Platform: WinXP, wxWidgets, C++, mingw, nVidia with 8192x8192 textures
I want to render triangles in a large buffer and get results for my work from the examination of this buffer.
Window’s client area is awesome but very tiny. I need a buffer at least 4096x4096 and 16384 x 16384 is really good.
I think about render to FBO but because I never before use this extension I am here to ask.
any suggestions?
Your time is very expensive and I thank you because you are giving to me for free.