I am just evaluating whether OpenGL would be a good step for my project or not.
I am currently on a project that has a multiplayer client that is currently a top down, hex map image with a few sprites on it. The map is pre rendered and copied on to a buffer from an image then sprites copied on top of that and a few other points of interest. All double buffered to the screen.
My question to you is, would OpenGL improve the speed and response of this program assuming the underlying computer had appropriate hardware and the programming was done correctly?