Hi!
Simple question… how do texture2D(), texture2D(sampler, coords, bias), texture2DLod()and texture2DGrad() work together with glTexParameteri(target, GL_TEXTURE_LOD_BIAS_EXT, bias)?
I noticed, that the simple texture2D() obeys GL_TEXURE_LOD_BIAS_EXT, but I do not know the the other sampling functions are defined to work together with it. The specs are not explicit enough about it.
thank you!