View Full Version : high level functionality

12-02-2009, 01:49 PM
I currently teach Games programming using Opengl. The problem is that the students do not get very far towards a working game because of the short time available and the fact that they are novice programmers. I would like to stick with OpenGl because it is an industry standard and will be advantageous for them in terms of helping them get into the industry. I am looking for libraries of functions for things like loading and rendering animated meshes, moving a camera around a world, constructing and rendering skyboxes,terrain etc.
Does anyone know of anything available in terms of a library that can be called from opengl and c - bearing in mind that the users are students and it needs to be relatively simple to use. I have searched quite a lot but been unable to find anything suitable.

12-02-2009, 07:38 PM
Maybe take a look at irrlicht (http://irrlicht.sourceforge.net/)

12-04-2009, 03:29 AM
Thanks. Yes it looks good. The trouble is that Irrlicht as I understand it obscures the OpenGl totally. The course we teach is aiming to provide some fluency in using OpenGL. I have myself written simple MD2 loader, terrain generator, skybox generator and camera functions to extend OpenGl so that we can get something like a game in the time available. My functions are fairly simple though - my md2 loader does not do animations for example and I dont have time at present to extend it. I am just very surprised with all the software surounding OpenGl that there does not seem to exist a library of functions or classes like model loaders for example that can be 'taken off the shelf'

12-04-2009, 09:03 PM
Irrlicht does all the things you need but like you noticed, yes it does act on top of openGL. From what I have seen, other libraries (that do things like load md2 files, animations, draw sky boxes) follow the same approach of abstracting the low-level nature of openGL into C++. I am talking about example openGL.org referenced libraries here (http://www.opengl.org/resources/libraries/higherlevel/).

I am curious about this topic also -- I ran accross a year old webpage that looks promising here. (http://www.twilightsembrace.com/personal/gamelibs.php). It list alot of libraries I haven't heard of so maybe one or a combination of those might help.

The tools/libraries I have relied upon are
SDL or GLUT for general openGL context/window
FTGL for openGL 3d Fonts
DevIL for image texture loading
GLEW for GL extensions
SDL_mixer/SDL_sound for sound

Irrlicht for animation,skybox, etc
"Newton Game Dynamics" for Physics

12-13-2009, 08:33 AM
Thanks. The link you provide looks pretty good. Will take me a while to investigate. Will let you know if i find anything that fits the bill.