how to pass different vertices to draw a polygon

hi,
can you please tell me how to draw a polygon with the below data.

BEGIN_POLYGON 0 0 6
BEGIN_WINDING
POLYGON_POINT 70.24624819 21.00000000 0.00000000 0.00614939 0.00575265 19.00000000
POLYGON_POINT 70.24479095 20.99854086 0.00000000 0.00596628 0.00633249 19.00000000
POLYGON_POINT 70.24291600 20.99708171 0.00000000 -0.00614939 0.01396201 19.00000000
POLYGON_POINT 70.24041543 20.99541657 0.00000000 0.02415503 0.00770581 19.00000000
POLYGON_POINT 70.23982414 20.99524109 0.00000000 0.03953613 0.06507973 19.00000000
POLYGON_POINT 70.23899062 20.99440757 0.00000000 0.01792935 0.03706416 19.00000000
POLYGON_POINT 70.23791485 20.99374952 0.00000000 -0.02180514 0.08714427 18.00000000
POLYGON_POINT 70.23687343 20.99437324 0.00000000 -0.22130159 0.19765011 18.00000000
POLYGON_POINT 70.23654345 20.99492638 0.00000000 -0.40877394 0.22896162 18.00000000
END_WINDING
END_POLYGON
in this i should take last 3 co-ordinates (x,y,z) to draw a polygon.sry for asking this type of ques.

You need to tesselate the polygon into triangles first prior to drawing. If you are targeting OpenGL 1.x or 2.x, you can use GLUT for that.

k thank you.