View Full Version : GLEE_ARB_texture_non_power_of_two

11-04-2009, 11:52 PM
Hi There,
I am trying to compile a code form OpenGL Superbible which is on FBO.
After running the application I get an error "GLEE_ARB_texture_non_power_of_two" & "GLEE_EXT_framebuffer_object" is not available.
Is it related to the Hardware enviroment.

Can anyone please throw some light on it.

Thanks in advance.

Alfonse Reinheart
11-05-2009, 10:21 AM
If NPOT isn't even defined, then you're either:

1: Using pretty old hardware. Radeon 9500 and GeFore 6xxx and above all define this.

2: Using pretty old drivers.

3: Not getting an accelerated rendering context. Check the vendor string and make sure that it is NVIDIA or ATI, as appropriate for your hardware.

4: Using Intel graphics hardware.

11-05-2009, 11:00 AM
Please do not cross post, continue here :