View Full Version : GLEE_ARB_texture_non_power_of_two

11-04-2009, 11:51 PM
Hi There,
I am trying to compile a code form OpenGL Superbible which is on FBO.
After running the application I get an error "GLEE_ARB_texture_non_power_of_two" & "GLEE_EXT_framebuffer_object" is not available.
Is it related to the Hardware enviroment.

Can anyone please throw some light on it.

Thanks in advance.

11-05-2009, 02:23 AM
NPOT should not be mandatory, but framebuffer_object is FBO.

Can you share some details about your computer ?
OS ? GPU ? graphic driver version ?

Update of the graphic driver can provide FBO even on old video cards.