View Full Version : Matrices, quads

wh1sp3rik

10-30-2009, 11:13 AM

Hello,

I would like to ask, how to calculate quaternion from matrix ? thank you :)

i found this site, but it shows different values then my other app, which is right (i think)

http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm

Ilian Dinev

10-30-2009, 01:30 PM

void Quat::FromMatrix(const Mat3& mat)

{

float trace = mat(0, 0) + mat(1, 1) + mat(2, 2);

if (trace > nv_zero){

float scale = sqrtf(trace + nv_one);

w = nv_zero_5 * scale;

scale = nv_zero_5 / scale;

x = scale * (mat(2, 1) - mat(1, 2));

y = scale * (mat(0, 2) - mat(2, 0));

z = scale * (mat(1, 0) - mat(0, 1));

}

else

{

static int next[] = { 1, 2, 0 };

int i = 0;

if (mat(1, 1) > mat(0, 0))

i = 1;

if (mat(2, 2) > mat(i, i))

i = 2;

int j = next[i];

int k = next[j];

float scale = sqrtf(mat(i, i) - mat(j, j) - mat(k, k) + 1);

float* q[] = { &x, &y, &z };

*q[i] = 0.5f * scale;

scale = 0.5f / scale;

w = scale * (mat(k, j) - mat(j, k));

*q[j] = scale * (mat(j, i) + mat(i, j));

*q[k] = scale * (mat(k, i) + mat(i, k));

}

}

James W. Walker

10-30-2009, 01:59 PM

Be aware that a matrix can include reflections and scaling, while a quaternion can only represent a rotation.

DmitryM

10-30-2009, 02:31 PM

First, why do you guys answer this question?

It's asked in the wrong section and the answer is not difficult to find on the Internet.

To the question itself...

Q and -Q (component-wise) both are equivalents of the orthonormal matrix transformation in a space with a given handness(!).

So, I guess you can find 4 correct algorithms all producing different results (Q from right-handed, Q from left handed, -Q from right, -Q from left).

wh1sp3rik

10-31-2009, 09:16 AM

DmitryM: Because, They are kind ? :)

thank you ;-)

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