texture mapping to object

Im trying texture mapping but it doesnt seem to work, the object stays gray, see code below:


GLuint LoadTextureRAW( const char * filename, int wrap )
{
    GLuint texture;
    int width, height;
    BYTE * data;
    FILE * file;

    // open texture data
    file = fopen( filename, "rb" );
    if ( file == NULL ) return 0;

    // allocate buffer
    width = 256;
    height = 256;
    data = malloc( width * height * 3 );

    // read texture data
    fread( data, width * height * 3, 1, file );
    fclose( file );

    // allocate a texture name
    glGenTextures( 1, &texture );

    // select our current texture
    glBindTexture( GL_TEXTURE_2D, texture );

    // select modulate to mix texture with color for shading
    glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );

    // when texture area is small, bilinear filter the closest mipmap
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
                     GL_LINEAR_MIPMAP_NEAREST );
    // when texture area is large, bilinear filter the first mipmap
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );

    // if wrap is true, the texture wraps over at the edges (repeat)
    //       ... false, the texture ends at the edges (clamp)
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
                     wrap ? GL_REPEAT : GL_CLAMP );
    glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
                     wrap ? GL_REPEAT : GL_CLAMP );

    // build our texture mipmaps
    gluBuild2DMipmaps( GL_TEXTURE_2D, 3, width, height,
                       GL_RGB, GL_UNSIGNED_BYTE, data );

    // free buffer
    free( data );

    return texture;
}

....

GLuint texture;
	glGenTextures( 1, &texture ); 	// allocate a texture name
	texture = LoadTextureRAW("sign.gif", 1);
	glEnable( GL_TEXTURE_3D );
	glBindTexture( GL_TEXTURE_3D, texture );						
	glBegin(GL_QUADS);									// Start Drawing A Quad
		glTexCoord3f(-1.0,1.0, 0.0); glVertex3f(-1.0f, 1.0f, 0.0f);			// Top Left Of The Quad
		glTexCoord3f(1.0,1.0, 0.0); glVertex3f( 1.0f, 1.0f, 0.0f);			// Top Right Of The Quad
		glTexCoord3f(1.0,-1.0, 0.0); glVertex3f( 1.0f,-1.0f, 0.0f);			// Bottom Right Of The Quad
		glTexCoord3f(-1.0,-1.0, 0.0); glVertex3f(-1.0f,-1.0f, 0.0f);			// Bottom Left Of The Quad
	glEnd();


the file is 256x256 and is a gif.

In the second part, I think you should use GL_TEXTURE_2D, not 3D. See if that helps.