View Full Version : All About Shadow Volumes presentation

Mark Kilgard
10-20-2009, 08:37 AM

Stenciled shadow volumes provide a GPU-accelerated basis for shadow determination. Learn from this SIGGRAPH 2004 presentation (newly salvaged from my bit-attic) how OpenGL features such as stencil testing, wrapping stencil operations, two-sided stencil testing, and depth clamping (now a standard part of OpenGL 3.2) provide the API necessary to optimize shadow volume rendering in your 3D application.


I hope this helps.

- Mark Kilgard