I’m trying to figure out how to create a one-point perspective in openGL. I tried translating the projection by using the one-point perspective matrix but I’m not sure if I’m doing it correctly. Can someone please help? Thank you!
-Suzie
I’m trying to figure out how to create a one-point perspective in openGL. I tried translating the projection by using the one-point perspective matrix but I’m not sure if I’m doing it correctly. Can someone please help? Thank you!
-Suzie