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View Full Version : Stencil Routed K-buffer sample needed in OpenGL



Ido_Ilan
09-21-2009, 02:23 PM
Hi Friends,

Can anyone please share a sample implementation or code of the stencil routed k-buffer technique implemented in OpenGL and GLSL using the explicit_multisample extension.

I've already saw the DX10 sample in NVIDIA site.

Any help appreciated,
Ido

LangFox
09-22-2009, 07:48 AM
http://dabroz.scythe.pl/2009/09/16/explicit-multisample-real-antialiasing-in-deferred-shading

Ido_Ilan
09-22-2009, 11:34 AM
Hi,

Thanks,
I will look into this.

Do you know of a complete sample?
Ido