Can anyone help me to create an openGL program of geometrical tilings.
example: a pattern of hexagon adjacent to each other …
No. But you can do it yourself by checking out any of NeHe’s tutorials or similar online, or reading The Red Book - which AFAIK is available in early copies pretty widely online.
I can, but it’s paid work. No free lunch!
This question should probably be in the ‘beginners’ forum.
where can i find the tutorial or almost similar coding to it?