I’ve been developing a small framework to do some small games just for learning OpenGL. I found a problem… when I create a OpenGL window, a call to glGetString(GL_VERSION) returns 1.1.0 on the computer I’m working with, and it renders GLee useless since it can’t load any extension. Running the same application on my laptop reports using OpenGL 3.0.0. My problem is that I don’t really know if the problem is OpenGL, SDL, or my video card (I suspect it’s the latest).
To develop this framework I’m using SDL 1.3. My computer specs are the following:
-Windows Vista 64
-6 GB DDR3
- ATI Radeon 4870 x2 1GB Ram
- Intel Core i7 920
My laptop specs are the following:
-Windows Vista 64
-4 GB DDR2
-Nvidia GeForce 8600GT 256MB Ram
-Intel Core2 Duo
I have the latest drivers for both video cards. Have anyone come across with something like this? Any insight would be greatly appreciated.