Need to poke holes in my renderer

Hi, I have specific sections of my renderer that I DON’T want to render to because there are native controls there. What is the best approach to this?

Thanks!

best approach : don’t use native controls

Yeah, that’s what I’d prefer! Unfortunately, this is a static lib that must work with the customer’s window and all controls :frowning:

with double buffering, the complete gl region is refreshed.
and using single buffering brings a lot of other problems.

do you have a screenshot (or mock up) to give a more precise idea of the overlap between gl and native widgets ?