I have tried this on Nvidia and works great. ATI I have no luck. I am using glGenerateMipmap to generate mipmaps for simple 2D textures and isn’t working at all. Anyone else have this issue? If not anyone know of someone at ATI who I can forward this to? Please don’t tell me a bug list report as I never had a reply to anything I have sent…
Now that you’ve had it confirmed as a bug then it’s worth sending a report to BugReporter at Apple. I’d attach a copy of the email you have to the report also.
I’d like to add that on NVidia (GF8400, GF6600 - these I tested), when getting back from minimzed mode to full-screen mode, mipmaps are not generated. Looks like they’re “lost” (like in D3D).