View Full Version : OpenGL 3.0/3.1 "exclusive" features?

Dark Photon
07-08-2009, 08:13 AM
Does anyone know of any GL 3.0/3.1 features that are not available to GL 2.x via extensions?

07-09-2009, 06:35 AM
main thing is that usage is a little different for some features like uniform buffer objects, that and not neededing to type ARB/EXT all the time. As for actual features, I cannot think of any..

07-10-2009, 02:37 AM
The glClearBuffer API is not available as an extension.

Dark Photon
07-11-2009, 04:44 PM
Thanks, guys.

07-12-2009, 02:09 PM
Pretty amazing the functionality you get with GL2 + extensions, especially when you consider that most of that functionality is available across a wide swath of platforms. Of course I'm preaching to the choir here. :)