A quick question whose answer I suspect will be more compilcated: What is the status on GL 3.x on consumer (i.e. not FireGL) ATI/AMD video hardware? In lines of that question what is the status for ATI/AMD consumer hardware on:
Uniform Buffer objects?
Texture buffer objects?
Texture integer support?
Framebuffer objects: mixing formats?
if GL 3.x is not ready on consumer ATI/AMD cards, then what is the status of GL_ARB_framebuffer_object with respect to (4)?
well OpenGL 3.0 is supported on ATI but i have a little luck with it - it freezes the app or crashes the driver so frequently if some ‘advanced’ work is done. It is a mirracle to have app running for more than a few minutes without crash. (And that same app works perfectly on nvidia).
I hope they fix this ASAP.