View Full Version : GL 3.x status on ATI?

07-05-2009, 02:07 PM
A quick question whose answer I suspect will be more compilcated: What is the status on GL 3.x on consumer (i.e. not FireGL) ATI/AMD video hardware? In lines of that question what is the status for ATI/AMD consumer hardware on:

1) Uniform Buffer objects?
2) Texture buffer objects?
3) Texture integer support?
4) Framebuffer objects: mixing formats?

if GL 3.x is not ready on consumer ATI/AMD cards, then what is the status of GL_ARB_framebuffer_object with respect to (4)?

07-06-2009, 02:06 AM
3.0 context is supported with latest drivers. Although forward compatible context has many bugs (you can read it some previous posts of this forum).

1) available, but I had no luck to get it working (either crashes or invalid values)
2) available
3) supported (required by 3.0 spec)
4) supported, also different dimensions are supported - (this is required by 3.0 spec)

07-07-2009, 02:22 PM
well OpenGL 3.0 is supported on ATI but i have a little luck with it - it freezes the app or crashes the driver so frequently if some 'advanced' work is done. It is a mirracle to have app running for more than a few minutes without crash. (And that same app works perfectly on nvidia).
I hope they fix this ASAP. ;)