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Pacha
06-11-2009, 09:16 AM
Hi guys,

I have a question. I've got this exam tomorrow on OpenGL and one of the questions is: how are projections built in openGL?

I looked it up and all i found were a few lines of code, but our teacher is expecting no code, just an explanation.

Can you help me?

ZbuffeR
06-11-2009, 10:22 AM
Have a read here on this section (and further pages) :
http://www.opengl.org/documentation/spec...000000000000000 (http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node23.html#SECTION005100000000000000000)