Thanks everyone.
One of the problem with nehe lesson 2 (http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=02) is that the gl window looks transparent. It happens on platform: Vista 32Bits + ASUS EN9500GT + the latest 185.85 driver.
Using GLIntercept on nehe lesson 2, I got some findings.
gliInterceptLog.txt gives something like:
===============================================================================
GLIntercept version 0.5 Log generated on: Thu Jun 11 11:09:23 2009
===============================================================================
wglChoosePixelFormat(0x8012060,0x407038)
----->wglDescribePixelFormat(0x8012060,1,0,0x0000)=126 =7
wglSetPixelFormat(0x8012060,7,0x407038)
----->wglDescribePixelFormat(0x8012060,7,40,0x3c4ff08)=126 =true
wglCreateContext(0x8012060)
----->wglGetPixelFormat(0x8012060)=7
----->wglDescribePixelFormat(0x8012060,7,40,0x12fc94)=126
----->wglGetPixelFormat(0x8012060)=7
----->wglDescribePixelFormat(0x8012060,1,0,0x0000)=126 =0x10000
wglMakeCurrent(0x8012060,0x10000)
----->wglGetPixelFormat(0x8012060)=7
----->wglGetPixelFormat(0x8012060)=7
----->wglDescribePixelFormat(0x8012060,1,0,0x0000)=126 =true
glViewport(0,0,640,480)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.810660,0.000000,0.000000,0.000000,0.000000,2.414214,0.000000,0.000000,0.000000,0.000000,-1.002002,-1.000000,0.000000,0.000000,-0.200200,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glViewport(0,0,640,480)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.810660,0.000000,0.000000,0.000000,0.000000,2.414214,0.000000,0.000000,0.000000,0.000000,-1.002002,-1.000000,0.000000,0.000000,-0.200200,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glShadeModel(GL_SMOOTH)
glClearColor(0.000000,0.000000,0.000000,0.500000)
glClearDepth(1.000000)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x8012060)
----->wglGetPixelFormat(0x8012060)=7 =true
While gliInterceptLog.txt from another PC which renders correctly gives something like:
===============================================================================
GLIntercept version 0.5 Log generated on: Thu Jun 11 11:16:39 2009
===============================================================================
wglChoosePixelFormat(0x930119db,0x407038)
----->wglDescribePixelFormat(0x930119db,1,0,0x0000)=126 =7
wglSetPixelFormat(0x930119db,7,0x407038)
----->wglDescribePixelFormat(0x930119db,7,40,0x3dcff08)=126 =true
wglCreateContext(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglDescribePixelFormat(0x930119db,7,40,0x12fc94)=126
----->wglGetPixelFormat(0x930119db)=7
----->wglDescribePixelFormat(0x930119db,1,0,0x0000)=126 =0x10000
wglMakeCurrent(0x930119db,0x10000)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7
----->wglDescribePixelFormat(0x930119db,1,0,0x0000)=126 =true
glViewport(0,0,640,480)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.810660,0.000000,0.000000,0.000000,0.000000,2.414214,0.000000,0.000000,0.000000,0.000000,-1.002002,-1.000000,0.000000,0.000000,-0.200200,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glViewport(0,0,640,480)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glMultMatrixd([1.810660,0.000000,0.000000,0.000000,0.000000,2.414214,0.000000,0.000000,0.000000,0.000000,-1.002002,-1.000000,0.000000,0.000000,-0.200200,0.000000])
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glShadeModel(GL_SMOOTH)
glClearColor(0.000000,0.000000,0.000000,0.500000)
glClearDepth(1.000000)
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST)
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(-1.500000,0.000000,-6.000000)
glBegin(GL_TRIANGLES)
glVertex3f(0.000000,1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glEnd()
glTranslatef(3.000000,0.000000,0.000000)
glBegin(GL_QUADS)
glVertex3f(-1.000000,1.000000,0.000000)
glVertex3f(1.000000,1.000000,0.000000)
glVertex3f(1.000000,-1.000000,0.000000)
glVertex3f(-1.000000,-1.000000,0.000000)
glEnd()
wglSwapBuffers(0x930119db)
----->wglGetPixelFormat(0x930119db)=7
----->wglGetPixelFormat(0x930119db)=7 =true