View Full Version : Jump from dx10 to opengl

06-05-2009, 02:59 AM
First of all, hi to everyone :)

To begin with, I used to be a Direct3D programmer and now I decided to change to OpenGl but I have some probelms starting with it,so can anyone help me answer these questions?
1)In direct3D I always downloaded the latest sdk, how can I set up OpenGl 3x under windows (vista) since there is no sdk to download( searched google for it but I getted confused... )
2)As far as I understood -unless I'm wrong- Microsoft wants to "cripple" opengl under windows so setting up OpenGl under linux would be more easy or not???
//Note: I'm a game programmer and I want to make a game engine based on OpenGl therefore its crucial that I set up openGl soon...

~Thanks in advance, happy coding

06-05-2009, 03:30 AM
1) http://opengl.org/wiki/Getting_started
2) in my experience it is more or less similar to set up OpenGL context on Windows, MacOSX or Linux.

06-05-2009, 05:25 AM
dont know about D3D10 but D3D9 window and param setup is much easier then OpenGL. f.e. multisamples are passed to a well defined struct in D3D9 before initing the device where in OpenGL you need to create a dummy window, query a special function, destroy dummy window and create another window with that function.
you can use of course the older PDF functions.

06-05-2009, 10:48 AM
Ok, thanks for the anwsers,
Still I got one more question to ask and that is:
When I was searching google I read somewhere that windows have allready included an openGl library(OpenGL32.dll) but is not updated since 1995;
So is there any way to update this to the current opengl version??

Thanks again in advance :)

06-05-2009, 01:05 PM
about old gl dll : http://opengl.org/wiki/Getting_started#OpenGL_2.0.2B_and_extensions