View Full Version : Physics Book
05-28-2009, 07:21 AM
I noticed a Maths book post before, which was very useful.
I was wondering if anyone knows an equivalent for basic physics for games programming? I'm getting interested in physics, mostly in openGL and have started touching up on my maths (especially vector maths).
(also, sorry if this isnt the right spot for this thread!)
05-28-2009, 08:41 AM
...basic physics [book] for games programming?
You might qualify what type of physics you're talking about. Assuming collision detection, try Christer Ericcson's Real-Time Collision Detection (http://realtimecollisiondetection.net/). If you're getting into vector math, you'll love this one.
And yes, this is the right place for this post.
05-28-2009, 06:46 PM
Collision detection would be very useful. I am also interested in the paths of moving objects, including rebounds factoring the density (or material) of objects. I'm guessing that might be more advanced physics though? But thank you I will look into that book as I have never explicitly done physics before! :)
EDIT: I have just put the real-time collision book on hold at my uni library! Thank you
05-29-2009, 07:06 PM
There are also Chris Hecker's articles on dynamics: http://chrishecker.com/Rigid_Body_Dynamics
Apart from "physics", keywords are "dynamics" and "collision detection and response". This can help you google.
06-07-2009, 07:09 AM
Real-Time Collision Detection is really good! You can also check out http://www.geometrictools.com/ there are a lot of good resources there and the authors book Geometric Tools for Computer Graphics is good as well
06-28-2009, 09:29 AM
You can use standard physics books for the dynamics. Halliday, Resnick, Walker: Fundamentals of Physics is a good book. Also what i personally found that the more experience in dynamics problem solving helps to build up your understanding of the subject. For some tough questions, look for the book by I.E. Irodov. Also try some questions of Indian Institute of Technology entrance questions. very conceptual.
It will be up to you to make them to c/c++ code.
Also look at the collision detection from the above mentioned book.
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