does anyone know what the pick matrix actually looks like? I’m implementing a picking system using FBOs and since I don’t want to allocate an offscreen buffer as big as the whole window and care for resizing issues, I need a way to manually restrict rendering to the pixel that’s located under the mouse pointer.
Good riddance those matrix functions were! That’s like turning a house rather than the lightbulb to screw it in. How long does that take? 50 ms? Do you then follow it up with a nice GetMatrix? I’ve always thought simple little addition and multiplication functions had no place in the api.