Hi all,
Have anyone tried using integer texture with fbo? When I try to do that, glCheckFramebufferStatus reports error of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.
System:
driver : WinVista 185.85
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 8800 GTS 512/PCI/SSE2
OpenGL Version : 3.0.0
OpenGL Shader Version : 1.30 NVIDIA via Cg compiler
Texture:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32I,
texWidth, texHeight, 0, GL_RGBA, GL_INT, NULL);