Rendering AA lines with Tri-Strips

Hi All,

I’m trying to render some AA lines using OpenGLES 1.1x . I could use glDrawLines however this is a screen like draw routine, so I don’t have any perspective correction, and I need it.

So, I saw some papers about using textured triangle strips with a “bulleye” texture in order to have AA and perspective correction.

But I can’t found any code about this …

Does anyone know or have some example code to do AA lines with perspective correction, that can help me ?

Thanks in advance,

Victor