I have been messing around with GLSL and while it has been a struggle (and still is) to work with textures, I have managed to get single-texturing, per-pixel fog, specular lighting, procedural brick texturing, and recently, spherical environment mapping to work via GLSL.
There are many other effects I want to get running, like multi-texturing, bump-maping, and cube environment mapping for starters. I see a lot of GLSL tutorials on google, but so many of them just talk about theory, provide the .vert and .frag code, and then leave me dangling. I recently spent a couple hour trying to get multi-texturing to work… I am probably just messing up some trivial openGL, it would be so much easier if someone posted full source code
Anyways, if anybody knows of GLSL tutorials with full source (particularly if they are with GLUT or freeGlut, and Visual Studio), please let me know. Otherwise, is it frowned upon if I link my project and ask for specific help in the future? What about asking for examples from the board members?