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_Glen
04-14-2009, 01:23 PM
I need to display multiple textures at the same time on a single quad. The textures will not overlap and will rapidly change images and locations on the quad. I've been experimenting with multi-texturing, but I haven't found the right combination of glTexEnv parameters to make this work properly.

Is there a recommended approach (multi-texturing or otherwise) for achieving this? Thanks.

Glen

ZbuffeR
04-14-2009, 02:02 PM
No overlap ? Then use 4 quads.