Transparency/color masking blending help!!

I’m currently making a particle editor for a game I’m working on for school and I have implemented color masking. I tried implementing transparency and I can either get one or the other working now but not both and I can’t seem to find any information on how to do both simultaneously. Any help would be appreciated!

Thanks

Gl.glPushMatrix(); 
            Gl.glColor4f(CurrentColor.x, CurrentColor.y, CurrentColor.z, Opacity);
            Gl.glTranslatef(Position.x, Position.y, Position.z);
            Gl.glEnable(Gl.GL_BLEND);
            Gl.glDisable(Gl.GL_DEPTH_TEST);

            Gl.glBlendFunc(Gl.GL_DST_COLOR, Gl.GL_ZERO);

            //draw mask texture
            Gl.glBindTexture(Gl.GL_TEXTURE_2D, Owner.TextureHandles[Owner.MaskTextureID]);
            DrawQuad(quadsizeX, quadsizeY);
            Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
            Gl.glBindTexture(Gl.GL_TEXTURE_2D, Owner.TextureHandles[Owner.TextureID]);
            DrawQuad(quadsizeX, quadsizeY); 
            
            if (Owner.FadeType != 2)
            {
                Gl.glBindTexture(Gl.GL_TEXTURE_2D, Owner.TextureHandles[Owner.TextureID]);
                Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
                Gl.glCullFace(Gl.GL_BACK);
                DrawQuad(quadsizeX, quadsizeY);
                Gl.glCullFace(Gl.GL_FRONT);
                DrawQuad(quadsizeX, quadsizeY);
                Gl.glDisable(Gl.GL_CULL_FACE);
            }
            Gl.glEnable(Gl.GL_DEPTH_TEST);

            Gl.glDisable(Gl.GL_BLEND);

            Gl.glPopMatrix();