I render using the following code, and for the first 23 times the buffer is all green. After 23 renders, only the bottom left 1/4 of the buffer is green and the rest is red. After 126 renders, the buffer is all red. Any ideas as to what may be causing this?
How do I put this into a code block?
wglMakeCurrent(this->deviceContext, this->renderContext);
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
glColor3d(0.0, 1.0, 0.0);
glBegin(GL_QUADS);
//glColor3d(1.0, 0.0, 0.0);
glVertex2d(0.0, 0.0);
//glColor3d(0.0, 1.0, 0.0);
glVertex2d(1.0, 0.0);
//glColor3d(0.0, 0.0, 1.0);
glVertex2d(1.0, 1.0);
//glColor3d(1.0, 1.0, 0.0);
glVertex2d(0.0, 1.0);
glEnd();
glFlush();
SwapBuffers(this->deviceContext);
wglMakeCurrent(NULL, NULL);
PAINTSTRUCT paintStruct;
BeginPaint(this->hwnd, &paintStruct);
EndPaint(this->hwnd, &paintStruct);