Kelam

04-01-2009, 03:20 PM

Hello all, I am currently working on a college project which involves building a device capable of generating a 3d surface model of static indoor environment. The device will use a rangefinder to collect a series of distances and convert them into a set of coordinates relative to its stationary position. These coordinates will be sent to a computer to generate the model. We were planning on using OpenGL to generate this model.

I have never used OpenGL so I'm currently running through whatever tutorials that I can find. I was wondering if somebody could point in the direction of an ideal method for this procedure. This isn't something that will be used for professional purposes so there's a large amount of leeway regarding quality. It simply has to be an aesthetically decent representation of an indoor environment. I was thinking of using GLUT to construct a gigantic triangle strip from every point but this is something I gleamed off of early reading. I'll probably be back with more specific questions later once I'm more familiar with the API but for now I was just looking for a general direction/method. Any help would be greatly appreciated.

I have never used OpenGL so I'm currently running through whatever tutorials that I can find. I was wondering if somebody could point in the direction of an ideal method for this procedure. This isn't something that will be used for professional purposes so there's a large amount of leeway regarding quality. It simply has to be an aesthetically decent representation of an indoor environment. I was thinking of using GLUT to construct a gigantic triangle strip from every point but this is something I gleamed off of early reading. I'll probably be back with more specific questions later once I'm more familiar with the API but for now I was just looking for a general direction/method. Any help would be greatly appreciated.