i am having problem creating a terrain…
i have hieght values… but dun kno how to use em to make smooth continous terrain…
i used GL_TRIANGLES but it gave a pointed picture…
is there any way through which i can draw smooth mountains cliffs etc…
i m guessin bezier n NURBS have solution for me but i again don kno how to use control points to make surface…
pls help.
i strtd using glmap2f for my project and is referrin super bible…
from its example i was able to draw small grid of 3 control points…usin ctrlpoint[3][3][3]
but by changing this to ctrlpoints[4][3][3] or ctrl[3][4][3] or something i don kno how to make change in glmap2f.
(specifically in its u n v values)
Thanks for the PM, but I’ve generally got enough bugs and problems of my own to keep me going all day long, so I can’t really just jump in and help out on other people’s projects…
I really think you need to go and do some reading and perhaps choose an easier subject to cut your teeth on…
Try using a tutorial web site like HeNE which has planety of starter tutorials on OpenGL. You can’t run before you can walk…and game programming in OpenGL is no different.