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Mars_999
03-24-2009, 12:33 PM
I am posting the supported GL extensions for the Geforce 9400M IGP on OSX if anyone wanted to know...

Max RenderBuffer Size = 8192
Max Drawbuffers = 8
Depth Buffer Bits = 2048
Maximum Texture Coordinates = 150000
Maximum Texture Units = 4
Maximum Vertex Texture Units = 8192
Maximum Vertex Attributes = 8192
Max Texture units on this card = 2048
Max Texture size on this card = 8192
Max Renderbuffer size on this card = 24
Max 3D texture size on this card = 8
Max Cubemap texture size on this card = 16
Max Uniform Variables on this card = 16
Max Varying Variables on this card = 16
Max Vertices on this card = 4096
Max Indices on this card = 40
Max ViewPort width size = 8192
Max ViewPort height size = 8192

Vendor NVIDIA Corporation
Renderer NVIDIA GeForce 9400 OpenGL Engine
OpenGL version = 2.0 NVIDIA-1.5.38

OpenGL Extensions supported on this Video Card
GL_ARB_transpose_matrix
GL_ARB_vertex_program
GL_ARB_vertex_blend
GL_ARB_window_pos
GL_ARB_shader_objects
GL_ARB_vertex_shader
GL_ARB_shading_language_100
GL_EXT_multi_draw_arrays
GL_EXT_clip_volume_hint
GL_EXT_rescale_normal
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_gpu_program_parameters
GL_EXT_geometry_shader4
GL_EXT_transform_feedback
GL_APPLE_client_storage
GL_APPLE_specular_vector
GL_APPLE_transform_hint
GL_APPLE_packed_pixels
GL_APPLE_fence
GL_APPLE_vertex_array_object
GL_APPLE_vertex_program_evaluators
GL_APPLE_element_array
GL_APPLE_flush_render
GL_APPLE_aux_depth_stencil
GL_NV_texgen_reflection
GL_NV_light_max_exponent
GL_IBM_rasterpos_clip
GL_SGIS_generate_mipmap
GL_ARB_imaging
GL_ARB_point_parameters
GL_ARB_texture_env_crossbar
GL_ARB_texture_border_clamp
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_texture_env_dot3
GL_ARB_multisample
GL_ARB_texture_env_combine
GL_ARB_texture_compression
GL_ARB_texture_mirrored_repeat
GL_ARB_shadow
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_occlusion_query
GL_ARB_point_sprite
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ARB_pixel_buffer_object
GL_ARB_draw_buffers
GL_ARB_shader_texture_lod
GL_EXT_compiled_vertex_array
GL_EXT_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_texture_rectangle
GL_ARB_texture_rectangle
GL_EXT_texture_env_add
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_texture_lod_bias
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_stencil_wrap
GL_EXT_texture_filter_anisotropic
GL_EXT_secondary_color
GL_EXT_blend_func_separate
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_depth_bounds_test
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_dxt1
GL_EXT_texture_sRGB
GL_EXT_blend_equation_separate
GL_EXT_texture_mirror_clamp
GL_EXT_packed_depth_stencil
GL_EXT_bindable_uniform
GL_EXT_texture_integer
GL_EXT_gpu_shader4
GL_EXT_draw_buffers2
GL_APPLE_flush_buffer_range
GL_APPLE_ycbcr_422
GL_APPLE_vertex_array_range
GL_APPLE_texture_range
GL_APPLE_float_pixels
GL_ATI_texture_float
GL_ARB_texture_float
GL_ARB_half_float_pixel
GL_APPLE_pixel_buffer
GL_APPLE_object_purgeable
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_blend_square
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_fog_distance
GL_NV_depth_clamp
GL_NV_multisample_filter_hint
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_ATI_texture_mirror_once
GL_ATI_texture_env_combine3
GL_ATI_separate_stencil
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod

arekkusu
03-26-2009, 11:59 AM
The correct, complete list is posted on Apple's OpenGL site (http://developer.apple.com/graphicsimaging/opengl/capabilities/).