View Full Version : GLULOOKAT

03-14-2009, 02:57 AM
Is there a way to handle a camera(glulookat(),so that always keep my character in view

Ilian Dinev
03-14-2009, 05:05 AM
Like a third-person-camera (i.e Gears of War)? It's around 25 lines, with rotation .

Start with something simpler, 2 lines of code:

vec3 cameraPos = playerPos + vec3(0,3,5);
gluLookAt(cameraPos.x,cameraPos.y,cameraPos.z, playerPos.x,playerPos.y,playerPos.z, 0,1,0);