View Full Version : Beginning OpenGL with Win32API - doublebuffering

03-05-2009, 06:09 AM
I am new to OpenGL. I have successfully built and run a minimal tutorial using OpenGL and the Win32API. I am attempting to implement double buffering. I have a timer that fires ticks to observers, as in the observer pattern. Currently and undesireably the application redraws the scene and calls the Windows command SwapBuffers(hdc) on every WM_PAINT. The application should redraw the scene and swap the buffers in response to a timer tick. A window should repaint itself with its front buffer on a WM_PAINT. How do I instruct a window to paint itself using its front buffer?

My application is set to double buffer by specifying PFD_DOUBLEBUFFER in the PIXELFORMATDESCRIPTOR. Should I look at implementing double buffering a different, more flexible way? One that doesn't rely on the Windows command SwapBuffers? Handle my own buffers? Does this functionality lie in pbuffers?

I research this as I go. I google search, I look at the OpenGL SDK, forums, and a couple text books. What are some other good online references?

03-05-2009, 06:32 AM
Read this thread :

03-05-2009, 06:38 AM
Hi, can you tell me; what program do you using with opengl ?

03-05-2009, 07:01 AM
I am using Visual Studio 2003 to develop C++ code.

Someday I will render my creations from Autodesk Maya and Pixologic ZBrush with OpenGL.

03-05-2009, 09:47 AM
I say you; so in the internet have more example code in visual c++ that others language. I recommend to you search in google ; there to have many examples and guide to programming in visual c++ and opengl.

I doing that; because, others language are not so complet like visual c++.

good luck.