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View Full Version : ANN: Carmine Exporter : Blender3D to OpenGL C/C++



Anup Jayapal Rao
03-04-2009, 11:04 AM
Hi,

It gives me pleasure to release the first version of my exporter
named 'carmine'. It generates C/C++ compliant structures from Blender3D scenes. These structures can then be used to render the objects in OpenGL programs. The script was written with intention to ease OpenGL programming for beginners and advanced users who would like to experiment with OpenGL (or OpenGL ES 2.0)

The base code is derived from NeHe's C++ code to keep things familiar for beginners.

The script is available at
http://renegadepixels.in/carmine.html

As this is the first version, feedback from users will be considered valuable and used to improve the script's next version.

With Kind Regards,
Anup

mornifle
03-04-2009, 03:28 PM
Hi,

I wrote blender exporter for OpenSceneGraph library, i know that some part of blender are not trivial, so here some informations that could helps you if you need.

description of what it does
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
source code
http://hg.plopbyte.net/osgexport

Cheers,
Cedric

Anup Jayapal Rao
03-04-2009, 05:13 PM
Thank you, mornifle aka Cedric !