Hey all, I am very new to OpenGL and I’ve been playing around with source code from a lot of tutorials like motion blur, soft shadows, and even just simple stuff like getting a cube on screen. I have had endless trouble finding a good environmental mapping tutorial that has source code that will compile and run. Can anyone give suggestions? BTW I am using Vista, GLUT, and Visual Studio 2008.
I found another good demo with code, but I can’t convert it to VS2008, can anybody else get it to compile? The .exe works fine, but I want to mess around with the code so I can reproduce the effect…
It seems like all I need to do with ShaderDesigner is make a shader (I can use their sweet pre-made ones at the moment), and apply them to objects in an opengl program I make. Things like environmental mapping should be cake once I have the shader code right?